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Rules for a Gunfight

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Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/01/2010 at 11:02
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Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/01/2010 at 11:05
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Amen.
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/01/2010 at 13:35
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leave the damn throwing knifes and other pointy sh*t at home 
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/01/2010 at 19:10
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Pack more than enough ammo... then double it!!!!
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/01/2010 at 21:43
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  1. If the enemy is in range, so are you.            MURPHYS LAWS OF COMBAT
  2. Incoming fire has the right of way.
  3. Don't look conspicuous, it draws fire.
  4. There is always a way, and it usually doesn't work.
  5. The problem with the easy way out is that it has already been mined.
  6. Try to look unimportant, they may be low on ammo.
  7. Professionals are predictable, it's the amateurs that are dangerous.
  8. The enemy invariably attacks on two occasions:
  9. when you're ready for them.
  10. when you're not ready for them.
  11. Teamwork is essential, it gives them someone else to shoot at.
  12. If you can't remember, then the claymore IS pointed at you.
  13. The enemy diversion you have been ignoring will be the main attack.
  14. A "sucking chest wound" is nature's way of telling you to slow down.
  15. If your attack is going well, then it's an ambush.
  16. Never draw fire, it irritates everyone around you.
  17. Anything you do can get you shot, including nothing.
  18. If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
  19. Never share a foxhole with anyone braver than yourself.
  20. If you're short of everything but the enemy, you're in a combat zone.
  21. When you've secured the area, don't forget to tell the enemy.
  22. Never forget that your weapon is made by the lowest bidder.
  23. Friendly fire isn't.
  24. If the sergeant can see you, so can the enemy.
  25. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
  26. The most dangerous thing in the world is a second lieutenant with a map and a compass.
  27. There is no such thing as an atheist in a foxhole.
  28. A grenade with a seven second fuse will always burn down in four seconds.
  29. Remember, a retreating enemy is probably just falling back and regrouping.
  30. If at first you don't succeed call in an air-strike.
  31. Exceptions prove the rule, and destroy the battle plan.
  32. Everything always works in your HQ, everything always fails in the colonel's HQ.
  33. The enemy never watches until you make a mistake.
  34. One enemy soldier is never enough, but two is entirely too many.
  35. A clean (and dry) set of BDU's is a magnet for mud and rain.
  36. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
  37. The more a weapon costs, the farther you will have to send it away to be repaired.
  38. Field experience is something you don't get until just after you need it.
  39. Interchangeable parts aren't.
  40. No matter which way you have to march, its always uphill.
  41. If enough data is collected, a board of inquiry can prove ANYTHING.
  42. For every action, there is an equal and opposite criticism. (in boot camp)
  43. The one item you need is always in short supply.
  44. The worse the weather, the more you are required to be out in it.
  45. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
  46. Airstrikes always overshoot the target, artillery always falls short.
  47. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
  48. Those who hesitate under fire usually do not end up KIA or WIA.
  49. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
  50. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
  51. The weapon that usually jams when you need it the most is the M60.
  52. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
  53. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
  54. The newest and least experienced soldier will usually win the Congressional Medal Of Honor.
  55. A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  56. Murphy was a grunt.
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/01/2010 at 22:26
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Laugh Above
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/02/2010 at 06:27
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Originally posted by pyro6999 pyro6999 wrote:

leave the damn throwing knifes and other pointy sh*t at home 
+1 Excellent
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/02/2010 at 06:31
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DRILL SERGEANT JOE B. FRICK'S RULES FOR A GUN, KNIFE, BASEBALL BAT OR FIST FIGHT

1. Forget about knives, bats and fists. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring four times the ammunition you think you could ever need.

2. Anything worth shooting is worth shooting twice. Ammunition is cheap - life is expensive. If you shoot inside, buckshot is your friend. A new wall is cheap - funerals are expensive

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.

5. Move away from your attacker and go to cover. Distance is your friend. (Bulletproof cover and diagonal or lateral movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a semi or full-automatic long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running. Yell "Fire!" Why "Fire"? Cops will come with the Fire Department, sirens often scare off the bad guys, or at least cause then to lose concentration and will.... and who is going to summon help if you yell "Intruder," "Glock" or "Winchester?"

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat, always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work. "No battle plan ever survives 10 seconds past first contact with an enemy."

14. Use cover or concealment as much as possible, but remember, sheetrock walls and the like stop nothing but your pulse when bullets tear through them.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees. Practice reloading one-handed and off-hand shooting. That's how you live if hit in your "good" side.

18. Watch their hands. Hands kill. Smiles, frowns and other facial expressions don't (In God we trust. Everyone else keep your hands where I can see them.)

19. Decide NOW to always be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet if necessary, because they may want to kill you.

22. Be courteous to everyone, overly friendly to no one.

23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with anything smaller than "4".

25. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket." At a practice session, throw you gun into the mud, then make sure it still works. You can clean it later.

26. Practice shooting in the dark, with someone shouting at you, when out of breath, etc.

27. Redardless of whether justified of not, you will feel sad about killing another human being. It is better to be sad than to be room temperatire.

28. The only thing you EVER say afterwards is, "He said he was going to kill me. I beleived him. I'm sorry, Officer, but I'm very upset now. I can't say anything more. Please speak with my attorney."

Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/02/2010 at 10:00
Dale Clifford View Drop Down
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rule #1
if you think there is going to be a gun fight -- don't go
 
If rule #1 is being twisted by someone
 
rule #2
 
call air support.
 
 
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/02/2010 at 11:40
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A pistol is what you use to fight your way back to your rifle. 

In a gun fight, if you have a pistol and they have a rifle, break contact, ricky tick.


Paranoid as it may sound, I usually have a pistol on my person and a rifle in close proximity.


Last but not least: once you pull the pin, Mr. hand grenade is not your friend!
Post Options Post Options   Thanks (0) Thanks(0)     Back to Top Direct Link To This Post Posted: January/02/2010 at 18:00
Urimaginaryfrnd View Drop Down
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It's not parinoid if they are really after you. Cool
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